CryMP Client v25

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  • Comrade

    The current Development client goes Official! 🚀 Here is a summary of changes. Details can be found on GitHub as usual: https://github.com/crymp-net/crymp-client/releases

    🎮 Gameplay & Animation Improvements

    - Massive pickup & throw system overhaul - New first-person and third-person pickup/throw animations - Fixed grenade model attachments in third-person, correctly attaching to the hand - Replaced thirdperson EMP grenade model with the correct one - Improved hold offsets for objects and vehicles - Carried objects now attach properly to players in third-person for smoother replication - Improved IK handling for vehicles, carried objects, projectiles, and AI - Added multiplayer fixes for constraints and carried object handling - Added new server cvars for pickup & throw tuning: - mp_pickupMassLimit - objects heavier than this value cannot be picked up - mp_pickupThrowMult - multiplier for object throw strength - mp_pickupMaxVehicleCollisions - carried vehicles are dropped after too many collisions - mp_netSerializeHolsteredItems - synchronize holstered items across clients - Better first-person and third-person animation synchronization - Fixed broken first-person weapon select animations - Fixed invisible FP weapons after parachuting - Added third-person spinning minigun barrel - Improved suit hit reaction effect - Improved vehicle glass physics

    👁️ First-Person Spectator Improvements

    - Now correctly uses proper zoom visuals and HUD behavior for Binoculars/Weapons - Added spectator support for pickup/throw interactions

    🌍 Multiplayer & Networking

    - Fixed sporadic player position desync issues on some servers - Added network stance validation for improved multiplayer consistency - Added server-controlled FPS limits - Added mp_fpsLimit cvar - Improved support for custom game modes - Added synchronized Time-of-Day transitions with smooth blending

    💬 Chat & HUD

    - Chat system improvements - Added private messaging support - Players can now be selected directly from the scoreboard for PMs - Added Tab PM target cycling - Added HUD scaling - Alt + Up Arrow → Increase HUD scale - Alt + Down Arrow → Decrease HUD scale - Alt + Right Arrow → Reset HUD scale - Improved HUD rendering, scaling, and Flash HUD behavior

    🖥️ Menus & UI

    - Added mp_language cvar - Restoring the last opened menu page when reopening the menu - Eliminated initial lag when opening/closing menus - Fixed DX10 black console issue - Fixed multiple UI issues caused by Alt-Tabbing

    ⚡ Engine, Physics & Stability

    - Integrated the full CryPhysics system into CryMP - Modernized and compiled with modern C++ - Improved overall physics performance and stability - Fixed articulated ragdolls freezing mid-air - Fixed crashes and hangs caused by oversized breakable grids - Improved physics handling for remote held objects - Tons of compiler warning fixes and general engine stability improvements

    🌐 Infrastructure & Connectivity

    - Added workarounds to restore connectivity for players from Russia - Migrated master server API fully to crymp.org domain

    ❤️ 7
  • Zi;

    Awesome work everyone as usual!

    ❤️ 1
  • TunSalat

    Nice 👍

    ❤️ 1
  • Hawk29897

    Impressive work, you guys.

    ❤️ 1
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