The current Development client goes Official! 🚀
Here is a summary of changes. Details can be found on GitHub as usual: https://github.com/crymp-net/crymp-client/releases
🎮 Gameplay & Animation Improvements
- Massive pickup & throw system overhaul - New first-person and third-person pickup/throw animations - Fixed grenade model attachments in third-person, correctly attaching to the hand - Replaced thirdperson EMP grenade model with the correct one - Improved hold offsets for objects and vehicles - Carried objects now attach properly to players in third-person for smoother replication - Improved IK handling for vehicles, carried objects, projectiles, and AI - Added multiplayer fixes for constraints and carried object handling - Added new server cvars for pickup & throw tuning: - mp_pickupMassLimit - objects heavier than this value cannot be picked up - mp_pickupThrowMult - multiplier for object throw strength - mp_pickupMaxVehicleCollisions - carried vehicles are dropped after too many collisions - mp_netSerializeHolsteredItems - synchronize holstered items across clients - Better first-person and third-person animation synchronization - Fixed broken first-person weapon select animations - Fixed invisible FP weapons after parachuting - Added third-person spinning minigun barrel - Improved suit hit reaction effect - Improved vehicle glass physics👁️ First-Person Spectator Improvements
- Now correctly uses proper zoom visuals and HUD behavior for Binoculars/Weapons - Added spectator support for pickup/throw interactions🌍 Multiplayer & Networking
- Fixed sporadic player position desync issues on some servers - Added network stance validation for improved multiplayer consistency - Added server-controlled FPS limits - Added mp_fpsLimit cvar - Improved support for custom game modes - Added synchronized Time-of-Day transitions with smooth blending💬 Chat & HUD
- Chat system improvements - Added private messaging support - Players can now be selected directly from the scoreboard for PMs - Added Tab PM target cycling - Added HUD scaling - Alt + Up Arrow → Increase HUD scale - Alt + Down Arrow → Decrease HUD scale - Alt + Right Arrow → Reset HUD scale - Improved HUD rendering, scaling, and Flash HUD behavior🖥️ Menus & UI
- Added mp_language cvar - Restoring the last opened menu page when reopening the menu - Eliminated initial lag when opening/closing menus - Fixed DX10 black console issue - Fixed multiple UI issues caused by Alt-Tabbing⚡ Engine, Physics & Stability
- Integrated the full CryPhysics system into CryMP - Modernized and compiled with modern C++ - Improved overall physics performance and stability - Fixed articulated ragdolls freezing mid-air - Fixed crashes and hangs caused by oversized breakable grids - Improved physics handling for remote held objects - Tons of compiler warning fixes and general engine stability improvements🌐 Infrastructure & Connectivity
- Added workarounds to restore connectivity for players from Russia - Migrated master server API fully to crymp.org domain❤️ 7