Crysis Wars Support

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  • JMD

    Hi Zi; I saw that you did a very good work for Crysis I read also that your client can be used to access Crysis wars servers also Can you explain how we could do that? Thanks for your Input Aldo

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  • Zi;

    Thing is, there are two ways it can work: 1st way: - Wars servers implement server side part of mod, so their servers will appear at http://forum.tvare.sk/master.php 2nd way: - If they don´t implement, you can still run game with parameter \"-mod sfwcl\" (without quotes), like CrysisWars.exe -mod sfwcl, then open console and write \"connect ip:port\" there for direct connection , for example \"connect 192.168.1.100 64087\" But thing is, it works only for servers, which are dedicated, so no NAT (Network Address Translation) is needed, because GameSpy serves this thing :( and when it will be off, it wont be able to handle it.

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  • JMD

    Thanks a lot, Sorry for the following questions may be obvious for SSM developers but i am not one of them: so you mean in the 1st solution we need to implement your mod on the crysis wars server and our server will automatically appear in your list online and the playerid is sent with the link but in the second solution (we have a dedicated server with a Mod which is not your mod) what about the playerids management?

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  • Zi;

    Well, that is already the problem, the main reason why you had to register to download was, that you gained new \"profileID\" and \"uniqueID\". These two are sent to server when you connect it from the list on the website and then server verifies, if profileID is not manipulated, by uniqueID. All logics is in Validation.lua file. But if you don´t connect through website, your profileID stays 0 all the time, so identifiation will suck, but SSM can adapt by making system on nicknames, like on Minecraft or GTA SA:MP, /register pwd, /login pwd :D And from things which gotta be implemented, it is just few lines of C++ (multi-threading + AsyncConnectWebsite) and some Lua, which connects this website and tell master, thats all.

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  • JMD

    Yes, i have tested solution 2 because solution 1 does not work so far (my server crashes when launching the starter) I noticed the playerid 0 \"but SSM can adapt by making system on nicknames, like on Minecraft or GTA SA:MP, /register pwd, /login pwd :D And from things which gotta be implemented, it is just few lines of C++ (multi-threading + AsyncConnectWebsite) and some Lua, which connects this website and tell master, thats all.\" Oups, can you explain a bit more?

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  • Zi;

    Quote: Sorry for the following questions may be obvious for SSM developers but i am not one of them So, to make it easy and clear. Have you played Minecraft?) If no, there is no profileID, just nickname, and as you come to server, you need to write /register <password>, which creates your account on server and anyone who would come to server using your name, will have to write /login <password>, otherwise he won\'t be able to do anything on server. Administration works there this way, everything is on names, and /login,/register serves for authentication, so one name per one user is there, not million names per one user like on Crysis. Got it, what I mean? Instead of making administration system addicted on profileId, it can be done on nickname. And other thing is, I never played Crysis Wars, nor I don\'t have it in plans. IMHO Wars = just paid patch for Crysis 1, because this logics: Crysis 1.0.0 = 5767 Crysis 1.2.1 = 6156 Crysis Wars = 6729 Do you see how it follows? 5767 => 6156 => 6729 The only thing I provided to developers on Wars, was, that I provided sources for bypassing GameSpy login for both 32-bit and 64-bit, but where are they now, did they abadon their solution? o_O

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  • JMD

    Well concerning the solutions on Wars, we had a disagreement with the CSN developers and main server owner because they wanted to ban people and some of the servers from their solutions. We are in a free world and everybody should have access to it, there are so few people playing wars now So now we have to deal with that, your sources are in the downloads section right?

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  • Zi;

    Yes, its all open-source, even SSM sources for 6156)

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  • DoS

    Just as a random note Aldo, CSN WILL be finished by the end of this week. Oh, and stop talking bullshit, you asked whether they could ban people or block servers and TITAN and Devil said \"No!\", stating that an action like that would shutdown Wars once and for all. So don´t go round talking crap!!!

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  • Zi;

    Quote: ,,CSN WILL be finished by the end of this week.\" This week ends on July 6th = too late, and it will be just finished, not published)

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